PNY VCQRTX4000-SB graphics card NVIDIA Quadro RTX 4000 8 GB GDDR6

PNY VCQRTX4000-SB graphics card NVIDIA Quadro RTX 4000 8 GB GDDR6
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950.51 GBP 1164.99 GBP
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Revolutionary Realtime Ray Tracing AccelerationN/AN/AIncorporating new hardware-based ray tracing engines Turing is the industrys first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows reflections and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX Microsoft DXR and Vulcan ray tracing systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.N/AN/ART CoresN/AN/ANew dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality photorealistic objects and environments with physically accurate shadows reflections and refractions. The real-time ray-tracing engine works with NVIDIA OptiX Microsoft DXR and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.N/AN/AEnhanced Tensor CoresN/AN/ANew mixed-precision cores purpose-built for deep learning matrix arithmetic delivering 8x TFLOPS for training compared to previous generation. Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.N/AN/AMesh ShadingN/AN/AProvides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.N/AN/AMotion Adaptive ShadingN/AN/AOffers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.N/AN/AVariable Rate Shading (VRS)N/AN/AMore control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.N/AN/ATexture Space ShadingN/AN/ADecouples shading from screen space improving shading efficiency and reuse.N/AN/AMulti-View Rendering (MVR)N/AN/AExtension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.N/AN/AHigh Speed GDDR6 MemoryN/AN/ABuilt with Turings vastly optimized 8 GB GDDR6 memory subsystem for the industrys fastest graphics memory (416 GB/s peak bandwidth) Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.N/AN/AH.264 and HEVC Encode/Decode EnginesN/AN/ADeliver faster than real-time performance for transcoding video editing and other encoding applications with a dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.N/AN/ATuring VRN/AN/ARay tracing and variable rate shading enhance visual quality while Multi-view rendering provides wider field of view support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.N/AN/AFull-Scene Antialiasing (FSAA)N/AN/ADramatically reduce visual aliasing artifacts or jaggies with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.N/AN/A32K Texture and Render ProcessingN/AN/ATexture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.N/AN/ANVIDIA Quadro Mosaic TechnologyN/AN/ATransparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.N/AN/ADisplayPort 1.4N/AN/ASupport up to four 8K (7680 x 4320) monitors at 60 Hz four 5K (5120 x 2880) displays at 60 Hz or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 4000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode 4K at 60 Hz 10b HEVC Encode. Three displays attach to the provided DP connectors while the fourth utilizes the included USB Type-C to DP adapter.N/AN/ANVIDIA nView Advanced Desktop SoftwareN/AN/AGain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.N/AN/ANVIDIA Quadro Sync IIN/AN/ASynchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system reducing the number of systems needed to create an advanced video visualization environment.N/AN/AOpenGL Quad Buffered Stereo SupportN/AN/AProvides a smooth and immersive 3D Stereo experience for professional applications.N/AN/AProfessional 3D Stereo SynchronizationN/AN/ARobust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.N/AN/AUltra High Resolution Desktop SupportN/AN/AGet more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.N/AN/AVirtualLinkN/AN/AVirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort USB 3.1 Gen2 SuperSpeed data and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).N/AN/ANVIDIA RTX Platform for Realtime Ray TracingN/AN/ASoftware framework that makes realtime ray tracing possible portable and presentable.N/AProvides interoperability between rasterization ray tracing compute and AI/Deep Learning.N/ANew Turing ray tracing acceleration in OptiX DXR and Vulkan.N/ANVIDIA MDL now open source and support for Pixars Universal Scene Description (USD) promote portability and consistency.N/AN/ANVIDIA NGX: AI for Visual ApplicationsN/AN/AProvides a neural graphics framework for image processing.N/ABrings AI-based features to end user applications to enhance graphics photos imaging and video processing.N/ANGX features utilize Tensor Cores to maximize performance and efficiency.N/AAllows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.N/AN/ANVIDIA NGX TechnologyN/AN/AAI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.N/AAI Up-Res increases the resolution of an image or video by 2x 4x or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.N/ADLSS (Deep Learning Super Sampling) removes jagged lines to smooth them producing a higher quality image than by using other techniques.N/AAI Slow-Motion inserts interpolated frames into a video stream to provide smooth slow-motion video.N/AN/ASoftware Optimized for AIN/AN/ADeep learning frameworks such as Caffe2 MXNet CNTK TensorFlow and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN cuBLAS and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.N/AN/ANVIDIA CUDA Parallel Computing PlatformN/AN/ANatively execute standard programming languages like C/C++ and Fortran and APIs such as CUDA OpenCL OpenACC and Direct Compute to accelerate techniques such as ray tracing video and image processing or finite element analysis or computational fluid dynamics (among others).N/AN/AUnified MemoryN/AN/AA single seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.N/AN/ANVIDIA GPUDirect for VideoN/AN/AGPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.N/AN/ANVIDIA Enterprise-Management ToolsN/AN/AMaximize system uptime seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.